User Research
Immersion with real users
For redesigning inspirations, we carried out user research with 10 participants using a mixed-method approach, including Heuristic Evaluation, Icon Usability Testing, Card Sorting, and Interviews. We complemented this with an analysis of online metrics to derive more robust and persuasive insights.
Icon Usability Testing
Participants were asked to match the icons with text labels.
Card Sorting
Participants were asked to choose 10 out of 16 and put them into 2/3 groups by importance.
By synthesizing the research findings, we discovered that user goals fall into three categories, closely mirroring the stages of a traditional lecture process.
Primary user goal
Smooth Knowledge Sharing
Users need to make sure a smooth lecturing experience in accordance to course syllabus.
Secondary user goal
Resourceful & Interactive Class
Users want a lecture to have easy access to rich resources and to offer interaction with students.
Tertiary user goal
Easy Material Distribution
Users wish ClassIn can offer an easy way to help organise and distribute course materials and assignments.
Design explore
Exploring interactions
To align with users' goals and address issues in the initial ClassIn menu, we explored various restructuring options for the information architecture (IA), ultimately finalizing the version as below.
The menu by default displays 18 feature icons, arranged clockwise from the inner to the outer ring without an apparent logic to their placement.
Direction 1 - Ripple
Ripple retains the circular design of the original menu but introduces more flexibility.
Direction 2 - Toast bar
The Toast Bar adopts a grid layout, offering a scalable solution.