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Ripple - a refreshed ClassIn X menu

May-Jul, 2021

Ripple revitalizes ClassIn X's digital whiteboard by overhauling its menu to boost usability and modernize the interface. This enhancement aims to streamline presentations and interactions, providing a smoother, more intuitive experience for instructors and students alike.

cover image
  • Role

    Lead Interaction Designer

  • Platform

    Windows-based Touchscreen (110 inches)

  • Highlights

    Shipped in 2021 with an issued design patent

Background

The initial ClassIn X menu

The initial menu features a two-ring circular design: the inner ring presents a static array of primary functions, while the outer ring serves as a flexible space for secondary features and beyond.

The menu by default displays 18 feature icons, arranged clockwise from the inner to the outer ring without an apparent logic to their placement.

Pain points

The menu that obstacles and dissatisfies users

After reviewing and analyzing feedback from both internal and external sources, we identified three main categories of user complaints.

Problem 01

Inefficient Navigation

Users have trouble locating features. Meanwhile, the menu behaves inconsistently, concealing options when activating tools with submenus, such as the Pen tool.

Problem 02

Low Discoverability

Users struggle to recognize and understand certain icons, like the Pointer, and many are unaware that pressing the LOGO collapses the entire menu.

Problem 03

Overloaded Choices

Users find the menu cluttered with too many options without clear grouping, making it difficult to efficiently complete primary tasks.

User Research

Immersion with real users

For redesigning inspirations, we carried out user research with 10 participants using a mixed-method approach, including Heuristic Evaluation, Icon Usability Testing, Card Sorting, and Interviews. We complemented this with an analysis of online metrics to derive more robust and persuasive insights.

example of icon usability testing

Icon Usability Testing

Participants were asked to match the icons with text labels.

example of card sorting

Card Sorting

Participants were asked to choose 10 out of 16 and put them into 2/3 groups by importance.

By synthesizing the research findings, we discovered that user goals fall into three categories, closely mirroring the stages of a traditional lecture process.

Primary user goal

Smooth Knowledge Sharing

Users need to make sure a smooth lecturing experience in accordance to course syllabus.

Secondary user goal

Resourceful & Interactive Class

Users want a lecture to have easy access to rich resources and to offer interaction with students.

Tertiary user goal

Easy Material Distribution

Users wish ClassIn can offer an easy way to help organise and distribute course materials and assignments.

Design explore

Exploring interactions

To align with users' goals and address issues in the initial ClassIn menu, we explored various restructuring options for the information architecture (IA), ultimately finalizing the version as below.

The menu by default displays 18 feature icons, arranged clockwise from the inner to the outer ring without an apparent logic to their placement.

A gif showcasing the concept of ripple

Direction 1 - Ripple

Ripple retains the circular design of the original menu but introduces more flexibility.

A gif showcasing the concept of toast bar

Direction 2 - Toast bar

The Toast Bar adopts a grid layout, offering a scalable solution.

Final design

The refreshed menu that ripples

Made for simplicity

The Ripple menu for ClassIn X is made for simplicity and focus. The new design aims to assist users to complete key tasks with no distractions.

Refreshed look for clarity

The UI has been updated to better highlight the information hierarchy and enhance the discoverability of features.

Enhanced affordance & interactions

The menu dynamically expands and contracts around a central circle, contextually displaying and hiding actions as needed.

Project result

Redesign gains a positive impact

The result of the menu refresh was remarkable in monitored feedback channels and usability testing with users.

~20% ↓

Complaint decreased in all monitored feedback channels

~10% ↓

Average task time reduced in usability testing

~15% ↑

Task completion rate increased in usability testing

Reflection & Envision

The circular layout, while unique, does not easily accommodate additional features, necessitating customizable options for diverse use cases. Moreover, refining gesture-based interactions with the menu is crucial to enhancing overall efficiency.